This is the Helpfile for the Strongarm RiscPC port of Quake.
It was made out of the source freely available from the internet.
Please handle it with respect, as it was not too easy and is
for free. And as it is often with free software, no warranty is
made or implied by ID Software or anyone else. Also no one is
allowed to take a charge for distributing this software.


You can use it with the original Quake PAK files from the PC
version. Copy them to the directory "!ArcQuake.ID1". You can get
for instance the Shareware PAK file from ID's homepage at
"http://www.idsoftware.com/". You could also buy the PC version
and use the PAK files from it to thank ID software for supplying
the source.


Console and Menus:

To bring down the console press "`" ("^" on german keyboards)
That is the key below "escape" and left from "1". To get into
the menu press "escape". For further information read the
files in the "!Quake.Docs" directory.


General Info about Improvemets:

This version of quake uses nearly no FP instructions, but some
special floating point routines that are about 2-7 times faster
than the FP emulator. It also uses fixed point arithmetics in
some important functions. So it gets about 10 fps in 320x256
and about 6 fps in 640x480 in timedemo 2. (Yes, timedemo works
now and you can also change the resolution if you want!)

Sound is played using the datavox module by P.R.Banks, so it
uses the 8 bit sound system.

Games via TCP/IP are also supported, but as I do not know how
to detect whether there is a running internet connection, it
hangs if you do not have one. If that occurs, please deselect
"Network support" from the "Configuration" window. I you have
no network connection, do not try to start a multiplayer game
as Quake will then hang.

Playing audio CDs is also implemented, if you want Quake to
check automatically for CD changes, please select this option
from the "Configuration" window.

There is also a new console command "wimp" implemented. As you
certainly guess, this interrupts your session and brings you
back to the wimp. You can return to Quake by clicking on the
icon.

If Quake hangs you can safely interrupt it by pressing "alt"+
"break". The exit handler should clean up all rubbish if it is
not too bad.

Enjoy it!